Musician and programmer with an affinity for anything that makes audio tick!
Project FLOW
Jan 2022 - Present
A 2-year-long creative sandbox and labor of love, Project FLOW seeks to strike a fusion between the genres of RTS and MOBA, while shooting for a low-stress feeling that breaks away from the tendencies of both.
I've touched a broad range of subject matter on this project, including:
Project Management
Gameplay Design
Audio Design
Audio Programming
Featured Work
Technical Bits
Languages (Descending): C#, Python, C++, Bash, [JSON, XML, CSV]
CI: Jenkins, Artifactory
Workflow: JetBrains Rider, Pro Tools, Perforce, Visual Studio, Git
Environment: Unity, FMOD