Musician and programmer with an affinity for anything that makes audio tick!
Project FLOW

Jan 2022 - Present

A 2-year-long creative sandbox and labor of love, Project FLOW seeks to strike a fusion between the genres of RTS and MOBA, while shooting for a low-stress feeling that breaks away from the tendencies of both.

I've touched a broad range of subject matter on this project, including:

  • Project Management

  • Gameplay Design

  • Audio Design

  • Audio Programming

Featured Work

Technical Bits

Languages (Descending): C#, Python, C++, Bash, [JSON, XML, CSV]

CI: Jenkins, Artifactory

Workflow: JetBrains Rider, Pro Tools, Perforce, Visual Studio, Git

Environment: Unity, FMOD